* Implemented effects that increase/decrease elemental defenses of target (Pandaemonium's Protection, Sleep Arrow, Agonizing Slash, Summer Circle and many more). Added only carve signet and signet effects. * Implemented carving signet (runes) (Rune Carve, Rune Knife, Rune Slash, Sigil Strike etc). * Implemented effects that apply additional damage if target of specific race (player races only) - Kaisinel's Wrath, Vaizel's Dirk, Triniel's Dirk etc. * Implemented block effects (Shield of Faith, Divine Chastisement). * Implemented resist effects (Focused Evasion, Nature's Resolve, Contract of Protection, Aethertwisting, Spelldodging, Contract of Resistance). * Implemented Wall of Stell skill (always parry). * Implemented skills that have effect "always dodge attack" (Focused Evasion, Celestial Image, Illusion). * Implemented basic toggle skill support (like Shield Defense, Defensive Preparation, Aion Strength, Slaughter, Steel Wall Defense, Sprinting etc) * Implemented wind, water, fire, earth element spells resistance. * Fixed fly button (it will active when you flying, so you can land with button). * Added period fly task (for in/decrease fly time). * Fixed again heal skills that restore 100% of hp. Off-hand accuracy, main-hand attack stats fix. * Fixed player pdef, accuracy, evasion, parry, block stats correction. * Fixed rate of buffs/debuffs that do not change stats (ex.
There should be no more constantly blinking characters. Now it will last for 10 secs after spawn. * Fixed wearing of 2h swords for some classes. * Fixed mob pdef, evasion, accuracy, critical stats. * Added more correct initial main hand power, pdef, parry, evasion, block, accuracy calculation. * Added NIGHT attribute to Namus in Poeta for the quest The Nymph's Gown. * Added DAY/NIGHT attribute to MuMu Di/Zen/Lu/Ang/Zoo/Ring in Altgard for the quest Making a New Start. * Added NIGHT attribute to Earth Sprit in Verteron & Moss Spirit in Eltnen. * Added DAY attribute to Eninte NPC in Verteron. * Added a bunch of Guards to protect towns in Morheim. * Updated group max distance to retail (100m). * Corrected magic elementary resist added to damage calculation. * Corrected values for abyss points gained/lost. * Added missing NPC spawns in Pandaemonium. * Added correct abnormal effect status message. * Updated player experience table with more correct values. * Fixed buf/heal on non-aggressive monsters. * Fixed legion disband error for newly created Legions. * Default rates have been setted to this : * Fixed the group xp rates, now its like official. * Finaly fixed the experience gain from monsters with retail values.